btaenter.blogg.se

Ragdoll mod gta sa 2017
Ragdoll mod gta sa 2017







ragdoll mod gta sa 2017

But you can modify it, it's your game and you have rights.īullet force power value when ped got hit by guns. Gravitation velocity multiplier, recommended is 1.0. Don't give it more than 1.0 because 1.0 is highest values (ragdoll is never rotating). This is used for reduction on vector sh*t (aka rotating) on peds when ragdoll occurs, higher values make peds harder to rotated. This used for reduction on position shift on peds when ragdoll occurs, default value from madleg is 0.05 but I leave it to zero. The value is floating point, higher than 1.0 means faster, lower is slower than default (1.0). UPDATE: I've found that substeps means how many times physics calculated between deltatime. the higher value is, more performance is consumed. different values makes ragdoll motion different, whether it better or worse. The value must be an integer, minimum value is 1. Here is a place to give the value of how many times the method is done, since ragdoll is physics calculation. so I will share my observation on this thread.Ī person from nicknamed Junior_Djjr leave few words in every line of configuration, I get some information from him and I developed his understanding. On June 2016, a modder who has nickname "madleg" release his ragdoll mod, I am do the same thing like previous mod, resetting and restarting for getting best config. instead I looked for a way and noticed how these two mods worked, I made some changes to the settings and restarted the game a dozen times to find the difference, until I realize the pro and cons of this mod. I've doing this research since Ryosuke ragdoll launched but I never make any one because I am not enough skills to find the way. And sometimes body has go through solid environment (collision bound). However this mod has some bug, sometimes ragdoll never ending, making ped is never wake up and "sleep" forever, they still have health points or they have no points but the game read ped as alive. The second is Madleg's ragdoll physics, He using software called "Bullet physics" and hook'em into ingame animation, this mod have collision detection and joint limit. Making user can decide when ragdoll performed. But the cool things he's add body detachment in the latest release and ragdoll activated if ped performing listed animation and frame which listed on the config file. The first is Ryosuke's ragdoll who simulate body by spring between joints,however there are missing parts and that is collision bound and joint limit, making body movement is unnatural (twisted and jellying). Some of mod by community brings ragdoll physics to San Andreas, there are two noted mods: Nowadays, physics are core element for video games which wants to simulate real life things. Everyone loves how physics simulated to video games, they showed us object moves and transformed just like real things and makes the game element never boring.









Ragdoll mod gta sa 2017